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path: root/core/object.h
AgeCommit message (Expand)Author
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-07-22function to add script and instance at once, as needed by neikeqJuan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-07-05Merge pull request #8943 from RandomShaper/fix-error-handlingRémi Verschelde
2017-07-05Implement well-defined handling of unrecoverable errorsPedro J. Estébanez
2017-06-27Merge pull request #9195 from kubecz3k/obj-incoming-connectionsRémi Verschelde
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
2017-06-15Ability to get a list of signals that are targeting objectJakub Grzesik
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-17-added missing .inc filesJuan Linietsky
2016-06-11-All variables from script are visible through get_property_list(), not just ...Juan Linietsky
2016-06-07Fix indentation issues in last commitsRémi Verschelde
2016-06-06Added function get_signals_connected_to_this_this()Juan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-27Added translation support to GodotJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-05-10-convert to subscene keeps signal connections, fixes #1863Juan Linietsky
2015-05-01Sort xml files, so order is constantest31
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-28Update object.hUsernameIsAReservedWord
2015-03-28add : bool Object.is_queued_for_deletion()yg2f