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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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object.h
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Author
2016-06-06
Added function get_signals_connected_to_this_this()
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-27
Added translation support to Godot
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-05-01
Sort xml files, so order is constant
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-28
Update object.h
UsernameIsAReservedWord
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2015-03-03
merges from okam repo
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky