index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
object.cpp
Age
Commit message (
Expand
)
Author
2016-08-06
Allow documenting unexposed return types in bind_native_method
eska
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-21
Object: get_signal_connection_list fixed
J08nY
2016-06-07
Fix indentation issues in last commits
Rémi Verschelde
2016-06-06
Added function get_signals_connected_to_this_this()
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-01
Merge pull request #3184 from vnen/update-copyright-2016
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2016-01-01
introspection of signals and signal connections from GDScript was not working...
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-11
Fix error message when using is_connected with a script signal
Franklin Sobrinho
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-28
fixed crash when creating new object with wrong number of arguments
admix
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Made sure that "free" function appears in documentation and code completion,...
Juan Linietsky
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2015-03-03
merges from okam repo
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky