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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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object.cpp
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Author
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-02-03
Mono: Lifetime fixes for CSharpInstance and instance binding data
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-11-18
Massive speed up on deleting nodes, fixes #18673
Juan Linietsky
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-10-02
Merge pull request #22297 from DualMatrix/no_more_method_not_found_error
Rémi Verschelde
2018-09-29
Fix dirty read of ObjectID counter when threads are involved
Marc Gilleron
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-21
Fixed method not found error when connecting with signal that fires in editor
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-07-29
Ensure one shot signals are not disconnected while edited, closes #7776
Juan Linietsky
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Several improvements to editor inspector usability and style
Juan Linietsky
2018-05-29
Fix return type of _get() virtual method
George Marques
2018-05-07
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-24
Fix a crash in get_static_property_type_indexed
Bojidar Marinov
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-14
Moved class_name and return_val to initializer list
Wilson E. Alvarez
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Fix double single quotes in `connect` error print
Poommetee Ketson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from vararg method binds
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
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