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path: root/core/object.cpp
AgeCommit message (Expand)Author
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06Fix is_class check typo in ObjectDB::cleanupRuslan Mustakov
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-07-22function to add script and instance at once, as needed by neikeqJuan Linietsky
2017-07-18_get return type fixRamesh Ravone
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-07-16Bindings: Fix Object::get_meta return type.Andreas Haas
2017-06-27Merge pull request #9195 from kubecz3k/obj-incoming-connectionsRémi Verschelde
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
2017-06-15Ability to get a list of signals that are targeting objectJakub Grzesik
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15-begin of export work, not done yetJuan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-13Fix some warnings about unhandled switch casesJohan Manuel
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-21Object: get_signal_connection_list fixedJ08nY
2016-06-07Fix indentation issues in last commitsRémi Verschelde
2016-06-06Added function get_signals_connected_to_this_this()Juan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01introspection of signals and signal connections from GDScript was not working...Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky