index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
object.cpp
Age
Commit message (
Expand
)
Author
2018-09-21
Fixed method not found error when connecting with signal that fires in editor
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-07-29
Ensure one shot signals are not disconnected while edited, closes #7776
Juan Linietsky
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Several improvements to editor inspector usability and style
Juan Linietsky
2018-05-29
Fix return type of _get() virtual method
George Marques
2018-05-07
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-24
Fix a crash in get_static_property_type_indexed
Bojidar Marinov
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-14
Moved class_name and return_val to initializer list
Wilson E. Alvarez
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Fix double single quotes in `connect` error print
Poommetee Ketson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from vararg method binds
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Fix is_class check typo in ObjectDB::cleanup
Ruslan Mustakov
2017-08-05
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
Juan Linietsky
2017-07-22
function to add script and instance at once, as needed by neikeq
Juan Linietsky
2017-07-18
_get return type fix
Ramesh Ravone
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-07-16
Bindings: Fix Object::get_meta return type.
Andreas Haas
2017-06-27
Merge pull request #9195 from kubecz3k/obj-incoming-connections
Rémi Verschelde
2017-06-25
-Added folding to property editor, persistent on objects it edits
Juan Linietsky
2017-06-15
Ability to get a list of signals that are targeting object
Jakub Grzesik
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
[next]