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path: root/core/object.cpp
AgeCommit message (Expand)Author
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-13Fix some warnings about unhandled switch casesJohan Manuel
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-21Object: get_signal_connection_list fixedJ08nY
2016-06-07Fix indentation issues in last commitsRémi Verschelde
2016-06-06Added function get_signals_connected_to_this_this()Juan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01introspection of signals and signal connections from GDScript was not working...Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-05-10-convert to subscene keeps signal connections, fixes #1863Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12-Made sure that "free" function appears in documentation and code completion,...Juan Linietsky
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
2015-03-03merges from okam repoJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-10-26Fix some more incorrect bindingsGerold31
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-04-05-Support for changing fontsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky