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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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object.cpp
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Author
2016-01-01
Merge pull request #3184 from vnen/update-copyright-2016
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2016-01-01
introspection of signals and signal connections from GDScript was not working...
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
RĂ©mi Verschelde
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-11
Fix error message when using is_connected with a script signal
Franklin Sobrinho
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-28
fixed crash when creating new object with wrong number of arguments
admix
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
-Made sure that "free" function appears in documentation and code completion,...
Juan Linietsky
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2015-03-03
merges from okam repo
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky