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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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object.cpp
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Author
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Fix double single quotes in `connect` error print
Poommetee Ketson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from vararg method binds
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Fix is_class check typo in ObjectDB::cleanup
Ruslan Mustakov
2017-08-05
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
Juan Linietsky
2017-07-22
function to add script and instance at once, as needed by neikeq
Juan Linietsky
2017-07-18
_get return type fix
Ramesh Ravone
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-07-16
Bindings: Fix Object::get_meta return type.
Andreas Haas
2017-06-27
Merge pull request #9195 from kubecz3k/obj-incoming-connections
Rémi Verschelde
2017-06-25
-Added folding to property editor, persistent on objects it edits
Juan Linietsky
2017-06-15
Ability to get a list of signals that are targeting object
Jakub Grzesik
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
-begin of export work, not done yet
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-25
Throw error when trying to emit a non-existing signal.
Andreas Haas
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-13
Fix some warnings about unhandled switch cases
Johan Manuel
2016-08-06
Allow documenting unexposed return types in bind_native_method
eska
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-21
Object: get_signal_connection_list fixed
J08nY
2016-06-07
Fix indentation issues in last commits
Rémi Verschelde
2016-06-06
Added function get_signals_connected_to_this_this()
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
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