Age | Commit message (Expand) | Author |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky |
2017-07-22 | function to add script and instance at once, as needed by neikeq | Juan Linietsky |
2017-07-18 | _get return type fix | Ramesh Ravone |
2017-07-16 | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky |
2017-07-16 | Bindings: Fix Object::get_meta return type. | Andreas Haas |
2017-06-27 | Merge pull request #9195 from kubecz3k/obj-incoming-connections | Rémi Verschelde |
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky |
2017-06-15 | Ability to get a list of signals that are targeting object | Jakub Grzesik |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | -begin of export work, not done yet | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-25 | Throw error when trying to emit a non-existing signal. | Andreas Haas |
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-13 | Fix some warnings about unhandled switch cases | Johan Manuel |
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-21 | Object: get_signal_connection_list fixed | J08nY |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | Added function get_signals_connected_to_this_this() | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | introspection of signals and signal connections from GDScript was not working... | Juan Linietsky |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky |
2015-12-11 | Fix error message when using is_connected with a script signal | Franklin Sobrinho |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-11-28 | fixed crash when creating new object with wrong number of arguments | admix |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-24 | added ability to define signals in script | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-05-31 | work in progress, resource previews | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |