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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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object.cpp
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Author
2020-06-08
Core: Add hints to run with --verbose when leaking nodes/resources at exit
Rémi Verschelde
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-23
Added has_signal method for Object
PouleyKetchoupp
2020-02-25
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
Rémi Verschelde
2020-02-23
Fixed crash when connecting a signal in GDScript
PouleyKetchoupp
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-22
Make sure we know when deleting an emitting object
Fabio Alessandrelli
2020-01-13
Object: Avoid error on emit_signal with freed target
Rémi Verschelde
2020-01-13
Object: Remove error on disconnect of locked signals
Rémi Verschelde
2020-01-02
Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
Rémi Verschelde
2020-01-02
Object::disconnect: Better errors when no signal or locked
Rémi Verschelde
2020-01-02
Allows to doc vararg method return type as void
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-18
Suggest use of deferred or oneshot on disconnect if the signal is locked. Clo...
Juan Linietsky
2019-12-17
Improve error message and do not spam forever.
Juan Linietsky
2019-12-17
Restore signal locking, for some reason missing.
Juan Linietsky
2019-09-28
Ensure object metadata is unique
Bojidar Marinov
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-18
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Rémi Verschelde
2019-08-17
Improve the scene tree signals/groups tooltip
Hugo Locurcio
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-22
Revert "Expose "meta" to the Inspector"
Rémi Verschelde
2019-07-19
Merge pull request #22642 from YeldhamDev/inspector_metadata
Rémi Verschelde
2019-07-01
Merge pull request #30126 from qarmin/remove_unnecessary_code
Rémi Verschelde
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-27
Merge pull request #30096 from akien-mga/doc-misc-updates
Rémi Verschelde
2019-06-26
doc: Proofread and complete various nodes
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-20
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Rémi Verschelde
2019-05-16
Fix Object::get_indexed for simple properties.
Fabio Alessandrelli
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-04-26
Undo support for locking and grouping for both 2D and 3D
Sintinium
2019-04-20
Object::script may not be a valid Ref<Script>
Hein-Pieter van Braam-Stewart
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-05
Print errors comming from callv
Bojidar Marinov
2019-02-24
Ensure all properties are refreshed when setting a script, fixes #24845
Juan Linietsky
2019-02-18
Fix warnings seen with warnings=all and recent GCC 8.2.
marxin
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