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Godot with FMOD integration
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core
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oa_hash_map.h
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-21
Implement backward shift deletion for OAHashMap
Shiqing
2019-08-27
allow to reserve space in OAHashMap explicitly and also in AStar.
Robin Hübner
2019-08-21
astar performance improvements, use oahashmap
Robin Hübner
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-11
Fix bug with OAHashMap corruption on insertion
Florian Jung
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Fix bug leading to crashes in CSG due to bug in OAHashMap, closes #20403
Juan Linietsky
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-19
added OAHashMap type
Karroffel