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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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multiplayer
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Author
2022-07-20
Add peer visibility to MultiplayerSynchronizer.
Fabio Alessandrelli
2022-06-20
Clean up Hash Functions
reduz
2022-05-25
finish renaming AUTH to AUTHORITY
Nathan Franke
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-05
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
RĂ©mi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-10-12
[Net] Fix spawn/despawn custom callable argument.
Fabio Alessandrelli
2021-10-08
[Net] Rename RPCConfig.sync to call_local.
Fabio Alessandrelli
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-24
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-24
[Net] Bind Multiplayer to GDExtension.
Fabio Alessandrelli
2021-09-12
Fix custom multiplayer sync commands
SaracenOne
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli