Age | Commit message (Expand) | Author |
---|---|---|
2017-06-01 | fixed PowerState enum cast | Karroffel |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | really fixed PTRCALL now | Karroffel |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-01-17 | updated method_ptrcall.h to use 3.0 naming | karroffel |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky |