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path: root/core/method_bind.h
AgeCommit message (Expand)Author
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-25Style: Harmonize header guards to style guide [Core]Rémi Verschelde
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-02Allows to doc vararg method return type as voidHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-04-27C#: Generate the correct integer and floating point typesIgnacio Etcheverry
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-08Merge pull request #15282 from poke1024/check-obj-classJuan Linietsky
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-10Object class checking on bound method callsBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-23Changed MethodBind API to request information from methods. It's much claner ...Juan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-15Added Corner Enumtoger5
2017-08-10Improves method bind detection of signature typesIgnacio Etcheverry
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-31-Added method flags to global constants for scriptJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky