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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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method_bind.h
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-31
-Added method flags to global constants for script
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky