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2019-01-14Do not allow adding tasks while in the middle of flushing a message queueJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
Namely: [-Wunneeded-internal-declaration] [-Wunused-comparison] [-Wunused-const-variable] [-Wunused-function] [-Wunused-private-fields] Fixes the following Clang 7 warnings: ``` editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration] editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration] modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison] scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable] scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable] drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function] core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field] core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field] core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field] core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field] main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field] modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field] platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field] platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field] platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field] platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field] servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field] servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field] ```
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
-removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky