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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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message_queue.h
Age
Commit message (
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Author
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-24
MessageQueue: Change default queue size to 4096 KB
Rémi Verschelde
2020-05-16
Fix Container sorting not working when overriding _sort_children in gdscript
PouleyKetchoupp
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-01-14
Do not allow adding tasks while in the middle of flushing a message queue
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky