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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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message_queue.cpp
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Commit message (
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Author
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-05-18
Make MessageQueue::flush() reentrant
Pedro J. Estébanez
2017-05-05
Better explain out of memory error in message queue
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-27
fix bug in reporting of message queue size
Juan Linietsky
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky