Age | Commit message (Expand) | Author |
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-28 | MessageQueue: Fix setting name in OOM error message | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-05-19 | MessageQueue::flush now always destroys parameters of a spent message | Ibrahn Sahir |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky |
2019-01-14 | Do not allow flushing while already flushing the message queue. Added to help... | Juan Linietsky |
2019-01-14 | Do not allow adding tasks while in the middle of flushing a message queue | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-06 | Make thumbnail cache less tasking on the message queue | Bojidar Marinov |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-05-18 | Make MessageQueue::flush() reentrant | Pedro J. Estébanez |
2017-05-05 | Better explain out of memory error in message queue | Fabio Alessandrelli |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-27 | fix bug in reporting of message queue size | Juan Linietsky |
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-04-05 | -Support for changing fonts | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |