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2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-20GLTF2 Import Fixes - Skin(s) to Skeleton - Skin SupportMarios Staikopoulos
2019-09-03Merge pull request #31756 from raphael10241024/fast_aabb_transformRémi Verschelde
a faster function to transform aabb
2019-09-01Check for exact equality before approximate equalityAaron Franke
2019-09-01Remove redundant transform method in Geometry singletonAndrii Doroshenko (Xrayez)
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
2019-09-01Merge pull request #31761 from Xrayez/trans2d-vector2arrayRémi Verschelde
Add transform methods for PoolVector*Array
2019-09-01Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanupRémi Verschelde
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-29Add transform methods for PoolVector*ArrayAndrii Doroshenko (Xrayez)
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively.
2019-08-29a faster funtion to transform aabbRaphaelHunter
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-27Add 'is_point_in_circle()' to Geometry class, and general file cleanupMichael Alexsander Silva Dias
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-08-23Merge pull request #31094 from aaronfranke/vector-sign-mod-etcRémi Verschelde
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-21Merge pull request #29871 from Faless/crypto/initial_prRémi Verschelde
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21Merge pull request #31402 from profan/perf/astar-improvementsRémi Verschelde
A* performance improvements, use OAHashMap.
2019-08-21astar performance improvements, use oahashmapRobin Hübner
2019-08-20Merge pull request #31395 from ptrojahn/floatsarenastyRémi Verschelde
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-19Replace is_zero_approx(A.distance_to(B)) with A==BPaul Trojahn
Related to #22988 (Fixes the holes in the shape of the first comment)
2019-08-19Move CryptoCore to it's own folder.Fabio Alessandrelli
Crypto classes will be placed in core/crypto.
2019-08-19Fix CryptoCore signatures, add SHA1 context.Fabio Alessandrelli
Fix hash size in SHA256 signature Fix source parameter in hash context update function to be const. Add SHA1 hash context.
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-14Merge pull request #31266 from ↵Rémi Verschelde
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments
2019-08-13remove unused self list include from astarRobin Hübner
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Add Basis constants and format Transform constantsAaron Franke
2019-08-04[Core] [Mono] Optimize Wrap functionsAaron Franke
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-23Update some dead links in the codebaseMichael Alexsander Silva Dias
2019-07-23Inspector: Make default float step configurableRémi Verschelde
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251.
2019-07-20Merge pull request #30693 from Chaosus/lerp_angleRémi Verschelde
Added lerp_angle built-in function
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Added lerp_angles built-in functionChaosus
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-18Add integer posmod and rename default arg namesAaron Franke
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-12Merge pull request #30341 from Toshiwoz/masterRémi Verschelde
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Use reference to constant in functionsqarmin
2019-07-08SCons: Fix MBEDTLS_CONFIG_FILE string escapeRémi Verschelde
Fixes #30431, regression from #30277.
2019-07-06Merge pull request #30382 from simonpuchert/geo-optRémi Verschelde
Some small optimizations in core/math/geometry.h.
2019-07-06Optimize get_closest_point_to_segment*.Simon Puchert
By combining all scalar factors we can get rid of a scalar * vector multiplication and a square root operation, since the resulting formula only uses the squared length.
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-05when doing Vector3 slerp it is not necessary to have it normalized.Toshiwo
2019-07-03Add b64 to string helper in CryptoCoreFabio Alessandrelli
2019-07-03SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.