Age | Commit message (Expand) | Author |
2017-03-24 | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn |
2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal m... | Ferenc Arn |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-01 | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-18 | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-12 | made math functions inlnie | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-09 | Merge pull request #7039 from RandomShaper/fix-triangulation | Rémi Verschelde |
2016-11-07 | Some missing License notice has been added | SPTelur |
2016-11-05 | Clean/fix triangulation internals | Pedro J. Estébanez |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-30 | Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed | Rémi Verschelde |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-10 | xorshift32 PRNG for Math::rand_from_seed() | yg2f |
2016-10-08 | Added simple check to viewport, if matrix32 is invesile (https://github.com/g... | Mateusz Adamczyk |
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY |