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4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
Fix Rect2::distance_to() not returning 0
Bernhard Liebl
2017-12-27
Merge pull request #15045 from poke1024/vector2-inline
Noshyaar
2017-12-26
Change the rotate function of Spatial to be local, makes more sense. Closes #...
Juan Linietsky
2017-12-25
Inline some very common Vector2 operations
Bernhard Liebl
2017-12-25
Add missing parameter names
Poommetee Ketson
2017-12-21
Fixes grow_margin not working at all
Gilles Roudiere
2017-12-10
Fix wrong return value in some virtual method bindings
Rémi Verschelde
2017-12-09
Merge pull request #13347 from Noshyaar/hang_in_there
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-03
Forgot to apply oversampling to Y
Bastiaan Olij
2017-11-28
Rect2: add function returning same rect with positive w and h
Poommetee Ketson
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-04
AStar: implementation of get_point_connections
DmDerbin
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-31
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-27
AStar: Add setters for point position and scale weight, cleanup
Unknown
2017-10-22
Fixed memory leak with AStar class
Robert Hernandez
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-13
Added new wrap functions
Chaosus
2017-10-11
Added Basis::get_quat() and set_quat().
Ferenc Arn
2017-09-22
Fix Basis::get_euler_xyz()
m4nu3lf
2017-09-20
Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
verbose and platform specific implementation for is_nan
ABU MD. MARUF SARKER
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-12
Merge pull request #11049 from scayze/astar_get_points
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-07
Add get_points method to AStar
Scayze
2017-09-04
-Changed KinematicBody API yet again to make it friendlier
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-30
Add a new decomposition to Basis.
Ferenc Arn
2017-08-29
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Merge pull request #10415 from tagcup/euler_hack
Rémi Verschelde
2017-08-22
Merge pull request #10225 from Noshyaar/map
Rémi Verschelde
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-08-18
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
Ferenc Arn
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