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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-07
Allow picking similar colours using OKHSL.
K. S. Ernest (iFire) Lee
2022-06-07
Initial TAA implementation
jfons
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Implement exponential operator (**) to GDScript/Expressions
Yuri Roubinsky
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-06
Allow AStar2D/AStar3D zero point weight
smix8
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-13
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimi...
SaracenOne
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Fix DynamicBVH crash after #59867
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-23
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-20
Rename `AStar` to `AStar3D`
Yuri Roubinsky
2022-03-17
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-ret...
Rémi Verschelde
2022-03-17
Update color constants to use HEX codes
taigi100
2022-03-16
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-07
VariantUtility: Unexpose `Math::range_step_decimals`
Rémi Verschelde
2022-03-07
Protection for array operator for Vector2 / 3 in DEV builds
lawnjelly
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-03-01
Added missing p_bidirectional to AStar2D methods
Theraot
2022-03-01
Merge pull request #58488 from lawnjelly/float_literals_casts
Rémi Verschelde
2022-02-26
Use is_zero_approx and fix spelling in CameraMatrix invert
Aaron Franke
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-09
Fix Vector2 and Vector2i coord access via operator[]
Bartłomiej T. Listwon
2022-02-07
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
Rémi Verschelde
2022-02-06
Remove a cross include from a_star.cpp
TechnoPorg
2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-02-05
Merge pull request #57620 from Haydoggo/expression-exp-fix
Rémi Verschelde
2022-02-05
Make parser treat all exponent literals as float
Hayden
2022-02-04
Merge pull request #57623 from akien-mga/core-math-struct-em-all
Rémi Verschelde
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
Added hex and bin literal support to Expression parser
Hayden Leete
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