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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44089 from Xrayez/rng-state
Rémi Verschelde
2020-12-07
Add ability to restore `RandomNumberGenerator` state
Andrii Doroshenko (Xrayez)
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-11
Merge pull request #43372 from aaronfranke/clamp-fixes
Rémi Verschelde
2020-11-10
Create Variant built-in functions.
reduz
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
Merge pull request #43404 from akien-mga/color-fix-clamp-uint32_t-warning
Rémi Verschelde
2020-11-09
Color: Fix -Wtype-limits GCC warning after refactoring
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-05
Remove unused `PHI` define in math funcs
Andrii Doroshenko (Xrayez)
2020-11-05
doc: Override default value for RandomNumberGenerator.seed
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-29
Fix biased output of randi_range
Yuri Roubinsky
2020-10-27
Make `randbase` member protected in `RandomNumberGenerator`
Andrii Doroshenko (Xrayez)
2020-10-14
Refactored binding system for core types
reduz
2020-10-09
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-09-28
Merge pull request #42133 from vnen/variant-op-consistency
Rémi Verschelde
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-09-23
Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-18
Linux/BSD: Fix support for NetBSD
Rémi Verschelde
2020-09-17
Allow commutative multiplication in Variant
George Marques
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-09-08
Initialise Basis elements with a default Basis in the declaration.
Marcel Admiraal
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-31
Merge pull request #40955 from Calinou/test-add-expression
Rémi Verschelde
2020-08-27
Add a test suite for Expression
Hugo Locurcio
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-25
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
Meriipu
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
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