Age | Commit message (Expand) | Author |
2017-07-11 | AStar: add bool has_point(id) | Poommetee Ketson |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog |
2017-06-15 | doc: Sync classref with current source | Rémi Verschelde |
2017-06-14 | Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x... | Ferenc Arn |
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-08 | Fix build error, commit bee81d5 | Poommetee Ketson |
2017-06-08 | Merge pull request #8981 from toger5/addedGrowFunction | Rémi Verschelde |
2017-06-05 | added grow functions to Rect2 | toger5 |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-31 | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn |
2017-05-31 | Fix PathFollow rotations. | Ferenc Arn |
2017-05-29 | Changed enum to const because enum with uint64 size does not work on VSC++ Co... | Thomas Görlich |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky |
2017-05-22 | Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale | Rémi Verschelde |
2017-05-22 | Fix weigth scale of A* being applied to the whole path and estimation | Bojidar Marinov |
2017-05-21 | Avoid overestimating the cost in AStar heuristics. | Ferenc Arn |
2017-05-19 | Added bool to allow astar points to be connected in one direction only | Fabian Mathews |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-17 | Fix PRNG randomization. | Ferenc Arn |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-04-05 | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde |
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn |
2017-04-03 | Merge pull request #8146 from supagu/astar | Rémi Verschelde |
2017-04-01 | Added ability to change A-star cost function | Fabian Mathews |
2017-03-29 | Fix polar decomposition in 2D. | Ferenc Arn |
2017-03-24 | Merge pull request #8132 from tagcup/vector3_angle_to | Rémi Verschelde |
2017-03-24 | Merge pull request #8122 from tagcup/axis_check_normalization | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-24 | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn |
2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal m... | Ferenc Arn |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-01 | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-18 | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij |