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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Added Geometry2D unit tests
Marcus Brummer
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-24
Use page allocator for BVH
reduz
2020-12-24
Cull fixes and optimizations
reduz
2020-12-24
Fix BVH to world_aabb, and call update
lawnjelly
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
simplify randi_range
Marco Cognetta
2020-12-19
Add a Dynamic BVH implementation.
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44089 from Xrayez/rng-state
Rémi Verschelde
2020-12-07
Add ability to restore `RandomNumberGenerator` state
Andrii Doroshenko (Xrayez)
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-11
Merge pull request #43372 from aaronfranke/clamp-fixes
Rémi Verschelde
2020-11-10
Create Variant built-in functions.
reduz
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
Merge pull request #43404 from akien-mga/color-fix-clamp-uint32_t-warning
Rémi Verschelde
2020-11-09
Color: Fix -Wtype-limits GCC warning after refactoring
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-05
Remove unused `PHI` define in math funcs
Andrii Doroshenko (Xrayez)
2020-11-05
doc: Override default value for RandomNumberGenerator.seed
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-29
Fix biased output of randi_range
Yuri Roubinsky
2020-10-27
Make `randbase` member protected in `RandomNumberGenerator`
Andrii Doroshenko (Xrayez)
2020-10-14
Refactored binding system for core types
reduz
2020-10-09
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-09-28
Merge pull request #42133 from vnen/variant-op-consistency
Rémi Verschelde
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