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2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Merge pull request #10415 from tagcup/euler_hackRémi Verschelde
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22Merge pull request #10225 from Noshyaar/mapRémi Verschelde
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-18GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson
2017-08-18Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.Ferenc Arn
Fixes #10352.
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
Part of #8830.
2017-08-15Added Corner Enumtoger5
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-08-11Merge pull request #10190 from tagcup/euler_yxzRémi Verschelde
Use YXZ convention for Euler angles.
2017-08-09Use YXZ convention for Euler angles.Ferenc Arn
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-07Display the Y angle properly when rotating from gizmo, partially helps #1479Juan Linietsky
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
AR/VR base classes and position tracker support
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-11AStar: add bool has_point(id)Poommetee Ketson
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-15doc: Sync classref with current sourceRémi Verschelde
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵Ferenc Arn
5.x era. Fixes #9166.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-08Fix build error, commit bee81d5Poommetee Ketson
2017-06-08Merge pull request #8981 from toger5/addedGrowFunctionRémi Verschelde
implemented grow(left,top,right,bottom) function
2017-06-05added grow functions to Rect2toger5
- grow_individual - grow_margin
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-31Fix PathFollow rotations.Ferenc Arn
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-29Changed enum to const because enum with uint64 size does not work on VSC++ ↵Thomas Görlich
Compiler
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-22Merge pull request #8786 from bojidar-bg/fix-astar-weight-scaleRémi Verschelde
Fix weigth scale of A* being applied to the whole estimation
2017-05-22Fix weigth scale of A* being applied to the whole path and estimationBojidar Marinov
Attempt to fix #8584
2017-05-21Avoid overestimating the cost in AStar heuristics.Ferenc Arn
This is a necessary condition for finding optimal solutions. This is achieved by simply requiring/ensuring that no weights are smaller than 1. Fixes #8584.
2017-05-19Added bool to allow astar points to be connected in one direction onlyFabian Mathews
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-17Fix PRNG randomization.Ferenc Arn
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423.
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
2017-04-05Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde
Made slide and reflect active verbs acting on itself in Vector2 and V…