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Godot with FMOD integration
RayHammer
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Author
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Fix crash when using invalid index in Color.get_named_color
Haoyu Qiu
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Merge pull request #49142 from Chaosus/bvh_fix_possible_crash
Rémi Verschelde
2021-05-29
BVH - fix stale current_tree in deactivate function [4.x]
lawnjelly
2021-05-27
Fixed possible crash in `DynamicBVH::optimize_incremental`
Yuri Roubinsky
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Astar::get_available_point_id Start from 0
kleonc
2021-05-21
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
Rémi Verschelde
2021-05-20
Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`
Hugo Locurcio
2021-05-20
Merge pull request #48887 from aaronfranke/round
Rémi Verschelde
2021-05-20
Use global scope round method for rounding
Aaron Franke
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-19
Fix Quat includes
Marcel Admiraal
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Merge pull request #45144 from dalexeev/color-consts
Rémi Verschelde
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-05-03
Cast Unix time to uint in the randomize function
George Marques
2021-04-28
Fix area calculation of Face3
Pasi Nuutinmaki
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-22
Make randomize() use unix time too
kobewi
2021-04-09
Fix `Color::get_{r,g,b,a}8`
Danil Alexeev
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-03-29
Fix Quat multiplication
rafallus
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-25
Make Color::from_hsv use Color::set_hsv
kleonc
2021-02-24
Geometry2D::make_atlas Fail is passed invalid rect size
kleonc
2021-02-22
Fix unchecked array access in build_*_planes
Delf Neumärker
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-03
Merge pull request #45658 from RandomShaper/fix_frozen_peak
Rémi Verschelde
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