Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #15091 from poke1024/fix-rect2-distance-to | Noshyaar | |
Fix Rect2::distance_to() not returning 0 | |||
2017-12-27 | Fix Rect2::distance_to() not returning 0 | Bernhard Liebl | |
2017-12-27 | Merge pull request #15045 from poke1024/vector2-inline | Noshyaar | |
Inline some very common Vector2 operations | |||
2017-12-26 | Change the rotate function of Spatial to be local, makes more sense. Closes ↵ | Juan Linietsky | |
#14569 | |||
2017-12-25 | Inline some very common Vector2 operations | Bernhard Liebl | |
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-21 | Fixes grow_margin not working at all | Gilles Roudiere | |
2017-12-10 | Fix wrong return value in some virtual method bindings | Rémi Verschelde | |
2017-12-09 | Merge pull request #13347 from Noshyaar/hang_in_there | Rémi Verschelde | |
Rect2: add function returning same rect with positive w and h | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-03 | Forgot to apply oversampling to Y | Bastiaan Olij | |
2017-11-28 | Rect2: add function returning same rect with positive w and h | Poommetee Ketson | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-04 | AStar: implementation of get_point_connections | DmDerbin | |
2017-10-31 | Merge pull request #12035 from Chaosus/wrapfunc | Rémi Verschelde | |
Added new Wrap functions for numbers | |||
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | |
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | |||
2017-10-27 | AStar: Add setters for point position and scale weight, cleanup | Unknown | |
2017-10-22 | Fixed memory leak with AStar class | Robert Hernandez | |
2017-10-22 | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | |
Added snapping to spatial drag and drop. | |||
2017-10-13 | Added new wrap functions | Chaosus | |
2017-10-11 | Added Basis::get_quat() and set_quat(). | Ferenc Arn | |
2017-09-22 | Fix Basis::get_euler_xyz() | m4nu3lf | |
2017-09-20 | Merge pull request #11409 from MarufSarker/PR-core-math-is_nan | Rémi Verschelde | |
Verbose and Platform-specific implementation for is_nan | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | verbose and platform specific implementation for is_nan | ABU MD. MARUF SARKER | |
2017-09-20 | Added snapping to spatial drag and drop. | SaracenOne | |
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | |
2017-09-12 | Merge pull request #11049 from scayze/astar_get_points | Rémi Verschelde | |
Add get_points() method to AStar | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-07 | Add get_points method to AStar | Scayze | |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | |
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | |
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||
2017-08-29 | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | |
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | Merge pull request #10415 from tagcup/euler_hack | Rémi Verschelde | |
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven… | |||
2017-08-22 | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | |
GDScript Built-in: add inverse_lerp & range_lerp | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | |