Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-03 | Forgot to apply oversampling to Y | Bastiaan Olij | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-04 | AStar: implementation of get_point_connections | DmDerbin | |
2017-10-31 | Merge pull request #12035 from Chaosus/wrapfunc | Rémi Verschelde | |
Added new Wrap functions for numbers | |||
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | |
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | |||
2017-10-27 | AStar: Add setters for point position and scale weight, cleanup | Unknown | |
2017-10-22 | Fixed memory leak with AStar class | Robert Hernandez | |
2017-10-22 | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | |
Added snapping to spatial drag and drop. | |||
2017-10-13 | Added new wrap functions | Chaosus | |
2017-10-11 | Added Basis::get_quat() and set_quat(). | Ferenc Arn | |
2017-09-22 | Fix Basis::get_euler_xyz() | m4nu3lf | |
2017-09-20 | Merge pull request #11409 from MarufSarker/PR-core-math-is_nan | Rémi Verschelde | |
Verbose and Platform-specific implementation for is_nan | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | verbose and platform specific implementation for is_nan | ABU MD. MARUF SARKER | |
2017-09-20 | Added snapping to spatial drag and drop. | SaracenOne | |
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | |
2017-09-12 | Merge pull request #11049 from scayze/astar_get_points | Rémi Verschelde | |
Add get_points() method to AStar | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-07 | Add get_points method to AStar | Scayze | |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | |
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | |
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||
2017-08-29 | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | |
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | Merge pull request #10415 from tagcup/euler_hack | Rémi Verschelde | |
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven… | |||
2017-08-22 | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | |
GDScript Built-in: add inverse_lerp & range_lerp | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | |
2017-08-18 | Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention. | Ferenc Arn | |
Fixes #10352. | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | |
Part of #8830. | |||
2017-08-15 | Added Corner Enum | toger5 | |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #10190 from tagcup/euler_yxz | Rémi Verschelde | |
Use YXZ convention for Euler angles. | |||
2017-08-09 | Use YXZ convention for Euler angles. | Ferenc Arn | |
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications. | |||
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez | |
2017-08-07 | Display the Y angle properly when rotating from gizmo, partially helps #1479 | Juan Linietsky | |