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2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-27Merge pull request #5921 from neikeq/pr-issue-5919Rémi Verschelde
Prettier str() for some math types
2016-07-27Prettier str() for some math typesIgnacio Etcheverry
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
Fixes #5876 in passing.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-19Remove USE_QUAD_VECTORS unused checkJ08nY
2016-06-18Drop empty .cpp files for header-only classesRémi Verschelde
Part of #5272
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-01math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde
Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-17Correct octree's AABB intersect test, fixes #3576 and #3253sheepandshepherd
2016-01-03Fixed the decimals function, it can't be perfect but it should be good ↵Juan Linietsky
enough. Closes #1955
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-11Implement Quat multiply operator, and xform methodFranklin Sobrinho
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-17Merge pull request #2266 from MrGreenTea/masterJuan Linietsky
added floor() and ceil() to Vector3
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-07-15added floor() and ceil() to Vector3MrGreenTea
2015-06-11Changed floats to 'real_t'.James McLean
2015-06-11Changed 'scale' to 'scale_basis' in 'interpolate_with'.James McLean
2015-06-11Implemented interpolation for affine transformations ↵James McLean
(Matrix32::interpolate_with)
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-06optional formal changesehriche
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-24Corrected rectangle intersection, fixes #1731Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-fix vector rotation, fixes #1705Juan Linietsky
2015-04-13-Changed the cubic interpolator, improves situation with PathFollow in #1659Juan Linietsky
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
Changed code to remove gcc -Wparentheses warnings.
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16Changed code to remove gcc -Wparentheses warnings.ElectricSolstice
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27- Fix issue #802: randomize() now generate non-zero seed during the first ↵Guy Rabiller
hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-12Little BitsJuan Linietsky
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.