Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-08-24 | Matrix32: Add constructor that takes six real_t params | Ignacio Etcheverry | |
2016-07-28 | Fix regression with str() improvements for math types | Ignacio Etcheverry | |
2016-07-27 | Merge pull request #5921 from neikeq/pr-issue-5919 | Rémi Verschelde | |
Prettier str() for some math types | |||
2016-07-27 | Prettier str() for some math types | Ignacio Etcheverry | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-19 | Remove USE_QUAD_VECTORS unused check | J08nY | |
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-01 | math: Fix rounding error for 0 in Math::round (#4495) | Rémi Verschelde | |
Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-17 | Correct octree's AABB intersect test, fixes #3576 and #3253 | sheepandshepherd | |
2016-01-03 | Fixed the decimals function, it can't be perfect but it should be good ↵ | Juan Linietsky | |
enough. Closes #1955 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | removed wron return types, fixes #2483 | reduz | |
removed console, which was obsolete and unused sine long long ago | |||
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, ↵ | Juan Linietsky | |
fixes #2848 | |||
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-11 | Implement Quat multiply operator, and xform method | Franklin Sobrinho | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2266 from MrGreenTea/master | Juan Linietsky | |
added floor() and ceil() to Vector3 | |||
2015-09-26 | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde | |
2015-07-15 | added floor() and ceil() to Vector3 | MrGreenTea | |
2015-06-11 | Changed floats to 'real_t'. | James McLean | |
2015-06-11 | Changed 'scale' to 'scale_basis' in 'interpolate_with'. | James McLean | |
2015-06-11 | Implemented interpolation for affine transformations ↵ | James McLean | |
(Matrix32::interpolate_with) | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-24 | Corrected rectangle intersection, fixes #1731 | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -fix vector rotation, fixes #1705 | Juan Linietsky | |
2015-04-13 | -Changed the cubic interpolator, improves situation with PathFollow in #1659 | Juan Linietsky | |
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky | |
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender | |||
2014-10-27 | - Fix issue #802: randomize() now generate non-zero seed during the first ↵ | Guy Rabiller | |
hour of every days, the first minute of every hours and the first second of every minutes. | |||
2014-10-12 | Little Bits | Juan Linietsky | |
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found | |||
2014-10-07 | Build System Changes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. |