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AgeCommit message (Expand)Author
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-20Fix winding of new convex hull implementation.Morris Tabor
2021-08-16Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...Rémi Verschelde
2021-08-15Add constant to vector function parameters that don't actually modify their i...Ricard Rovira Cubeles
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Transform::xform(Plane) functionslawnjelly
2021-08-01Move code for looking_at to BasisAaron Franke
2021-08-01Merge pull request #48958 from kleonc/astar-get_available_point_id-start-from...Rémi Verschelde
2021-07-30Remove obsolete "dectime" methodAaron Franke
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
2021-07-23Node3D gizmo improvementsjfons
2021-07-21Add min_axis and max_axis to Vector2iGilles Roudière
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-18Merge pull request #44156 from aaronfranke/quat-angle-toRémi Verschelde
2021-06-17Add Quaternion angle_to methodAaron Franke
2021-06-15Allow multiplying Transforms and Basis by numbersAaron Franke
2021-06-13Merge pull request #34668 from aaronfranke/to-stringRémi Verschelde
2021-06-13Fix crash when using invalid index in Color.get_named_colorHaoyu Qiu
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Reformat structure string operatorsAaron Franke
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-31Merge pull request #49142 from Chaosus/bvh_fix_possible_crashRémi Verschelde
2021-05-29BVH - fix stale current_tree in deactivate function [4.x]lawnjelly
2021-05-27Fixed possible crash in `DynamicBVH::optimize_incremental`Yuri Roubinsky
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-22Astar::get_available_point_id Start from 0kleonc
2021-05-21Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdefRémi Verschelde
2021-05-20Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`Hugo Locurcio
2021-05-20Merge pull request #48887 from aaronfranke/roundRémi Verschelde
2021-05-20Use global scope round method for roundingAaron Franke
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-19Fix Quat includesMarcel Admiraal
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp