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AgeCommit message (Expand)Author
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-01Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-12made math functions inlnieJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-09Merge pull request #7039 from RandomShaper/fix-triangulationRémi Verschelde
2016-11-07Some missing License notice has been addedSPTelur
2016-11-05Clean/fix triangulation internalsPedro J. Estébanez
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-30Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seedRémi Verschelde
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-10xorshift32 PRNG for Math::rand_from_seed()yg2f
2016-10-08Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk