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2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-08Fix build error, commit bee81d5Poommetee Ketson
2017-06-08Merge pull request #8981 from toger5/addedGrowFunctionRémi Verschelde
2017-06-05added grow functions to Rect2toger5
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
2017-05-31Fix PathFollow rotations.Ferenc Arn
2017-05-29Changed enum to const because enum with uint64 size does not work on VSC++ Co...Thomas Görlich
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-22Merge pull request #8786 from bojidar-bg/fix-astar-weight-scaleRémi Verschelde
2017-05-22Fix weigth scale of A* being applied to the whole path and estimationBojidar Marinov
2017-05-21Avoid overestimating the cost in AStar heuristics.Ferenc Arn
2017-05-19Added bool to allow astar points to be connected in one direction onlyFabian Mathews
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-17Fix PRNG randomization.Ferenc Arn
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-04-05Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
2017-04-03Merge pull request #8146 from supagu/astarRémi Verschelde
2017-04-01Added ability to change A-star cost functionFabian Mathews
2017-03-29Fix polar decomposition in 2D.Ferenc Arn
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-01Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky