Age | Commit message (Expand) | Author |
2017-01-18 | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij |
2017-01-16 | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-12 | made math functions inlnie | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-09 | Merge pull request #7039 from RandomShaper/fix-triangulation | Rémi Verschelde |
2016-11-07 | Some missing License notice has been added | SPTelur |
2016-11-05 | Clean/fix triangulation internals | Pedro J. Estébanez |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-30 | Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed | Rémi Verschelde |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-10 | xorshift32 PRNG for Math::rand_from_seed() | yg2f |
2016-10-08 | Added simple check to viewport, if matrix32 is invesile (https://github.com/g... | Mateusz Adamczyk |
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY |
2016-10-03 | Vector3: format properly, fix indents | J08nY |
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl |
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky |
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky |
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky |
2016-08-24 | Matrix32: Add constructor that takes six real_t params | Ignacio Etcheverry |
2016-08-13 | Fix some warnings about misleading indentation | Johan Manuel |
2016-07-28 | Fix regression with str() improvements for math types | Ignacio Etcheverry |
2016-07-27 | Merge pull request #5921 from neikeq/pr-issue-5919 | Rémi Verschelde |
2016-07-27 | Prettier str() for some math types | Ignacio Etcheverry |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky |
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky |