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Godot with FMOD integration
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Author
2021-09-10
Merge pull request #52229 from lawnjelly/basis_quat_warning
Max Hilbrunner
2021-09-07
Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edges
Max Hilbrunner
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-30
Improve Basis::get_quaternion error message
lawnjelly
2021-08-25
Fix segment intersection consistency in Geometry2D
PouleyKetchoupp
2021-08-25
Fix emitting duplicate edges for convex hulls
Morris Tabor
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Fix winding of new convex hull implementation.
Morris Tabor
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Merge pull request #48958 from kleonc/astar-get_available_point_id-start-from...
Rémi Verschelde
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Add min_axis and max_axis to Vector2i
Gilles Roudière
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-18
Merge pull request #44156 from aaronfranke/quat-angle-to
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Fix crash when using invalid index in Color.get_named_color
Haoyu Qiu
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Merge pull request #49142 from Chaosus/bvh_fix_possible_crash
Rémi Verschelde
2021-05-29
BVH - fix stale current_tree in deactivate function [4.x]
lawnjelly
2021-05-27
Fixed possible crash in `DynamicBVH::optimize_incremental`
Yuri Roubinsky
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Astar::get_available_point_id Start from 0
kleonc
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