index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
Age
Commit message (
Expand
)
Author
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
- Fix issue #802: randomize() now generate non-zero seed during the first hou...
Guy Rabiller
2014-10-12
Little Bits
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-17
text cursor in text editor & const in Rect2i
jonyrock
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-11
Make math_funcs.h use lrint on msvc 2013
Matthew Casey
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky