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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-05
Merge pull request #19279 from aaronfranke/core-fposmod-fix
Max Hilbrunner
2018-07-03
Merge pull request #19819 from MetaSaval/master
Max Hilbrunner
2018-06-27
Change the neighbours vector to a set in AStar
Danny
2018-06-25
Merge pull request #19193 from tagcup/quat_norm
Juan Linietsky
2018-06-21
Added auto triangle generation in blend space, using Delaunay.
Juan Linietsky
2018-06-13
Polished 3D selection
JFonS
2018-06-10
[Core] [Math] Fix fposmod() function
Aaron Franke
2018-06-07
Added functions to get trimesh info
Andrea Catania
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-27
Fixed Basis -> Quat conversions, added a few safety checks.
tagcup
2018-05-17
Removed incorrect Basis::set_scale().
tagcup
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-05-07
Merge pull request #15943 from poke1024/geometry-line-line
Juan Linietsky
2018-05-04
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-13
Small performance fix to wrapf
Chaosus
2018-04-09
Resolves Inccorect Quaternion Conversion
Crazy-P
2018-04-08
Merge pull request #16495 from Chaosus/is_point_in_triangle_fix
Juan Linietsky
2018-03-22
Fix for clang warning at distance_to
Marcelo Fernandez
2018-03-13
Merge pull request #17254 from Chaosus/updatewrap
Rémi Verschelde
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-03-06
Update wrap functions
Chaosus
2018-02-28
Allow degenerate triangles in polygon triangulation when necessary.
Nicolas Silva
2018-02-08
Fix is_point_in_triangle
Chaosus
2018-02-05
Fix polygon triangulation failure.
Nicolas Silva
2018-01-21
Add Geometry::line_intersects_line_2d()
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-02
Merge pull request #15083 from tagcup/spatial_rot_fix
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Merge pull request #15091 from poke1024/fix-rect2-distance-to
Noshyaar
2017-12-27
Restore the behavior of Spatial rotations recently changed in c1153f5.
tagcup
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
Fix Rect2::distance_to() not returning 0
Bernhard Liebl
2017-12-27
Merge pull request #15045 from poke1024/vector2-inline
Noshyaar
2017-12-26
Change the rotate function of Spatial to be local, makes more sense. Closes #...
Juan Linietsky
2017-12-25
Inline some very common Vector2 operations
Bernhard Liebl
2017-12-25
Add missing parameter names
Poommetee Ketson
2017-12-21
Fixes grow_margin not working at all
Gilles Roudiere
2017-12-10
Fix wrong return value in some virtual method bindings
Rémi Verschelde
2017-12-09
Merge pull request #13347 from Noshyaar/hang_in_there
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-03
Forgot to apply oversampling to Y
Bastiaan Olij
2017-11-28
Rect2: add function returning same rect with positive w and h
Poommetee Ketson
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
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