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Godot with FMOD integration
RayHammer
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Author
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-19
Merge pull request #8870 from tagcup/pathfollow
Thomas Herzog
2017-06-15
doc: Sync classref with current source
Rémi Verschelde
2017-06-14
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...
Ferenc Arn
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-08
Fix build error, commit bee81d5
Poommetee Ketson
2017-06-08
Merge pull request #8981 from toger5/addedGrowFunction
Rémi Verschelde
2017-06-05
added grow functions to Rect2
toger5
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
Fix PathFollow rotations.
Ferenc Arn
2017-05-29
Changed enum to const because enum with uint64 size does not work on VSC++ Co...
Thomas Görlich
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-22
Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale
Rémi Verschelde
2017-05-22
Fix weigth scale of A* being applied to the whole path and estimation
Bojidar Marinov
2017-05-21
Avoid overestimating the cost in AStar heuristics.
Ferenc Arn
2017-05-19
Added bool to allow astar points to be connected in one direction only
Fabian Mathews
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-05
Merge pull request #8214 from tagcup/bounce_reflect_slide
Rémi Verschelde
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
Merge pull request #8146 from supagu/astar
Rémi Verschelde
2017-04-01
Added ability to change A-star cost function
Fabian Mathews
2017-03-29
Fix polar decomposition in 2D.
Ferenc Arn
2017-03-24
Merge pull request #8132 from tagcup/vector3_angle_to
Rémi Verschelde
2017-03-24
Merge pull request #8122 from tagcup/axis_check_normalization
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Use atan2 rather than acos in Vector3.angle_to.
Ferenc Arn
2017-03-23
Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-01
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Merge pull request #7532 from tagcup/pcg_prng
Rémi Verschelde
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
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