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AgeCommit message (Expand)Author
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-12made math functions inlnieJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-09Merge pull request #7039 from RandomShaper/fix-triangulationRémi Verschelde
2016-11-07Some missing License notice has been addedSPTelur
2016-11-05Clean/fix triangulation internalsPedro J. Estébanez
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-30Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seedRémi Verschelde
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-10xorshift32 PRNG for Math::rand_from_seed()yg2f
2016-10-08Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk
2016-10-03Vector3: added angle_to(Vector3 other)J08nY
2016-10-03Vector3: format properly, fix indentsJ08nY
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-08-13Fix some warnings about misleading indentationJohan Manuel
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-27Merge pull request #5921 from neikeq/pr-issue-5919Rémi Verschelde
2016-07-27Prettier str() for some math typesIgnacio Etcheverry
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky