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Godot with FMOD integration
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Check for empty vectors before trying to access a pointer to the first
Marcel Admiraal
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-21
Improve the Vector2 rotated code
Aaron Franke
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-04-05
Fix aspect ratio on hmd projection matrix
Bastiaan Olij
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-19
Merge pull request #37039 from Chaosus/astar2d_cost
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Implements estimate/compute_cost for AStar2D
Yuri Roubinsky
2020-03-12
Merge pull request #36994 from akien-mga/typedefs-cleanup
Rémi Verschelde
2020-03-11
typedefs: Cleanup unused macros and unnecessary checks
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-02-25
Merge pull request #36515 from reduz/packed-array-64-bits
Rémi Verschelde
2020-02-25
Expression: Fix parsing integers as 32-bit
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-08
Merge pull request #35682 from nathanwfranke/canvas-cull-control-fix
Rémi Verschelde
2020-02-07
Fix bug where Control at origin with 0 size not rendered
nathanwfranke
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
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