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Godot with FMOD integration
RayHammer
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Author
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-09-28
Merge pull request #42133 from vnen/variant-op-consistency
Rémi Verschelde
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-09-23
Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-18
Linux/BSD: Fix support for NetBSD
Rémi Verschelde
2020-09-17
Allow commutative multiplication in Variant
George Marques
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-09-08
Initialise Basis elements with a default Basis in the declaration.
Marcel Admiraal
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-31
Merge pull request #40955 from Calinou/test-add-expression
Rémi Verschelde
2020-08-27
Add a test suite for Expression
Hugo Locurcio
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-25
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
Meriipu
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-25
Style: Fix copyright headers
Rémi Verschelde
2020-06-17
Simplify Transform2D get_rotation
Aaron Franke
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-06-11
Merge pull request #39230 from ntfshard/expression_string_singlequote
Rémi Verschelde
2020-06-09
AStar: Make get_closest_point() deterministic for equidistant points
Rémi Verschelde
2020-06-03
Remove 32-bit String to_int method
Aaron Franke
2020-06-02
Fix for Expression class: inner string can be single quoted
ntfs.hard
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Check for empty vectors before trying to access a pointer to the first
Marcel Admiraal
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-21
Improve the Vector2 rotated code
Aaron Franke
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-04-05
Fix aspect ratio on hmd projection matrix
Bastiaan Olij
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
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