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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #52544 from JFonS/lod_fixes
Juan Linietsky
2021-09-29
Fix buffer overflow in 2D BVH
PouleyKetchoupp
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-24
Fix Face3::get_random_point_inside()
John Wigg
2021-09-24
Merge pull request #52430 from AnilBK/vector2-replacements
Rémi Verschelde
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Merge pull request #52398 from deakcor/dev-transform
Rémi Verschelde
2021-09-19
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-16
Merge pull request #52358 from kleonc/astar_error_messages
Rémi Verschelde
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-13
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-10
Merge pull request #52229 from lawnjelly/basis_quat_warning
Max Hilbrunner
2021-09-07
Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edges
Max Hilbrunner
2021-09-07
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-09-03
AStar Add error messages
kleonc
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-30
Improve Basis::get_quaternion error message
lawnjelly
2021-08-25
Fix segment intersection consistency in Geometry2D
PouleyKetchoupp
2021-08-25
Fix emitting duplicate edges for convex hulls
Morris Tabor
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Fix winding of new convex hull implementation.
Morris Tabor
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Merge pull request #48958 from kleonc/astar-get_available_point_id-start-from...
Rémi Verschelde
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Add min_axis and max_axis to Vector2i
Gilles Roudière
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-18
Merge pull request #44156 from aaronfranke/quat-angle-to
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
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