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Godot with FMOD integration
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Author
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-13
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimi...
SaracenOne
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Fix DynamicBVH crash after #59867
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-23
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-20
Rename `AStar` to `AStar3D`
Yuri Roubinsky
2022-03-17
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-ret...
Rémi Verschelde
2022-03-17
Update color constants to use HEX codes
taigi100
2022-03-16
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-07
VariantUtility: Unexpose `Math::range_step_decimals`
Rémi Verschelde
2022-03-07
Protection for array operator for Vector2 / 3 in DEV builds
lawnjelly
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-03-01
Added missing p_bidirectional to AStar2D methods
Theraot
2022-03-01
Merge pull request #58488 from lawnjelly/float_literals_casts
Rémi Verschelde
2022-02-26
Use is_zero_approx and fix spelling in CameraMatrix invert
Aaron Franke
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-09
Fix Vector2 and Vector2i coord access via operator[]
Bartłomiej T. Listwon
2022-02-07
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
Rémi Verschelde
2022-02-06
Remove a cross include from a_star.cpp
TechnoPorg
2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-02-05
Merge pull request #57620 from Haydoggo/expression-exp-fix
Rémi Verschelde
2022-02-05
Make parser treat all exponent literals as float
Hayden
2022-02-04
Merge pull request #57623 from akien-mga/core-math-struct-em-all
Rémi Verschelde
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
Added hex and bin literal support to Expression parser
Hayden Leete
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-02-01
Merge pull request #57469 from Sauermann/fix-rect2i-intersect
Rémi Verschelde
2022-01-31
Fix incorrect Rect2i calculations: intersects and encloses
Markus Sauermann
2022-01-30
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-14
Remove zero size checks from Rect2 grow methods
Aaron Franke
2022-01-13
Merge pull request #56740 from AnilBK/camera-pre-allocate
Rémi Verschelde
2022-01-13
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-07
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
Rémi Verschelde
2022-01-07
Merge pull request #55877 from aaronfranke/slerp-same-len
Rémi Verschelde
2022-01-07
Fix typos with codespell
Rémi Verschelde
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