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godot-fmod
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Godot with FMOD integration
RayHammer
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vector4.h
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Author
2023-02-11
Added component-wise `min` and `max` functions for vectors
Andrés Botero
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-05
Enhancements to includes in core data structures
Aaron Franke
2022-10-03
Merge pull request #66133 from aaronfranke/set-all
Rémi Verschelde
2022-09-19
Define AXIS_COUNT in all vector types
Aaron Franke
2022-09-19
Remove set_all methods from Vector2/3/4
Aaron Franke
2022-09-19
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-09
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-07
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
Hendrik Brucker
2022-07-26
Add some missing Vector4 methods
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz