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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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vector3i.cpp
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Author
2022-11-19
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-09-19
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
GIProbes working.
Juan Linietsky