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vector3.h
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Author
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-04
Check if the axis is zero / vectors are colinear in Vector3 slerp
Aaron Franke
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-03-07
Protection for array operator for Vector2 / 3 in DEV builds
lawnjelly
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-06
Allow Vector2/3 slerp values to have any length
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-10-21
Implement Animation Compression
reduz
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-01-19
Remove useless "else" statements from vector3.h
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-02-11
GIProbes working.
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-07
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-08-27
[Mono] Various Color improvements
Aaron Franke
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-07-05
when doing Vector3 slerp it is not necessary to have it normalized.
Toshiwo
2019-06-07
Fix Vector3 slerp method normalizing cross product
Toshiwo
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-04-05
Added direction_to method to vectors
Chaosus
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