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path: root/core/math/vector3.h
AgeCommit message (Expand)Author
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-04Check if the axis is zero / vectors are colinear in Vector3 slerpAaron Franke
2022-06-27Refactor bezier interpolation functionsHendrik Brucker
2022-05-05Core: Rename math 'phi' arguments to 'angle'Rémi Verschelde
2022-03-07Protection for array operator for Vector2 / 3 in DEV buildslawnjelly
2022-02-19Core: Use forward declares for Vector3/Vector3iRémi Verschelde
2022-02-10Float literals - fix main primitives to use .flawnjelly
2022-02-06Fix integer vector mul/div operators and bindings.reduz
2022-02-04Core: Make all Variant math types structsRémi Verschelde
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
2022-01-06Allow Vector2/3 slerp values to have any lengthAaron Franke
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
2021-12-01Rename Vector parameters to be consistentRaul Santos
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-10-21Implement Animation Compressionreduz
2021-09-17Replace Vector3.to_diagonal_matrix with Basis.from_scaleAaron Franke
2021-08-15Add constant to vector function parameters that don't actually modify their i...Ricard Rovira Cubeles
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-02-16Added signed_angle_to for Vector3JestemStefan
2021-01-19Remove useless "else" statements from vector3.hPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-07Improve argument names for core typesAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-08Change inequality comparison operators to use exact equalityAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-02-11GIProbes working.Juan Linietsky
2020-01-24Add explanations for errors related to Vector/Quat normalizationHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-14Expose is_equal_approx and restore == to be exact againAaron Franke
2019-10-14Make is_equal_approx separate for structuresAaron Franke
2019-10-07Remove circular dependency between Vector3 and Basis.Marcel Admiraal
2019-08-27[Mono] Various Color improvementsAaron Franke
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
2019-07-05when doing Vector3 slerp it is not necessary to have it normalized.Toshiwo
2019-06-07Fix Vector3 slerp method normalizing cross productToshiwo
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-04-25[Core] Approximate equalityAaron Franke
2019-04-05Added direction_to method to vectorsChaosus