Age | Commit message (Expand) | Author |
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker |
2022-05-05 | Core: Rename math 'phi' arguments to 'angle' | Rémi Verschelde |
2022-03-07 | Protection for array operator for Vector2 / 3 in DEV builds | lawnjelly |
2022-02-19 | Core: Use forward declares for Vector3/Vector3i | Rémi Verschelde |
2022-02-10 | Float literals - fix main primitives to use .f | lawnjelly |
2022-02-06 | Fix integer vector mul/div operators and bindings. | reduz |
2022-02-04 | Core: Make all Variant math types structs | Rémi Verschelde |
2022-01-20 | Add nodiscard to core math classes to catch c++ errors. | lawnjelly |
2022-01-06 | Allow Vector2/3 slerp values to have any length | Aaron Franke |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke |
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio |
2021-10-21 | Implement Animation Compression | reduz |
2021-09-17 | Replace Vector3.to_diagonal_matrix with Basis.from_scale | Aaron Franke |
2021-08-15 | Add constant to vector function parameters that don't actually modify their i... | Ricard Rovira Cubeles |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke |
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-02-16 | Added signed_angle_to for Vector3 | JestemStefan |
2021-01-19 | Remove useless "else" statements from vector3.h | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-07 | Improve argument names for core types | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-08 | Change inequality comparison operators to use exact equality | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-14 | Expose is_equal_approx and restore == to be exact again | Aaron Franke |
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke |
2019-10-07 | Remove circular dependency between Vector3 and Basis. | Marcel Admiraal |
2019-08-27 | [Mono] Various Color improvements | Aaron Franke |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke |
2019-07-05 | when doing Vector3 slerp it is not necessary to have it normalized. | Toshiwo |
2019-06-07 | Fix Vector3 slerp method normalizing cross product | Toshiwo |
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom |
2019-04-25 | [Core] Approximate equality | Aaron Franke |
2019-04-05 | Added direction_to method to vectors | Chaosus |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |