Age | Commit message (Expand) | Author |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-22 | [Mono] Vector2/3 Project methods | Aaron Franke |
2018-08-16 | add project method to Vector2/3 | Thomas Herzog |
2018-05-12 | Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. | tagcup |
2018-05-04 | Vector3::round, Vector2::round & Vector2::ceil methods were added. | Alexander Alekseev |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn |
2017-03-24 | Merge pull request #8132 from tagcup/vector3_angle_to | Rémi Verschelde |
2017-03-24 | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn |
2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal m... | Ferenc Arn |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY |
2016-10-03 | Vector3: format properly, fix indents | J08nY |
2016-06-19 | Remove USE_QUAD_VECTORS unused check | J08nY |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-07-15 | added floor() and ceil() to Vector3 | MrGreenTea |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |